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Training UnitsEdit

Units are trained from structures, and require crop upkeep in resources.

Structure Units Able to Train
Training Ground Trains Fighters (level 1) and Bowmen (level 3).
Barracks Trains Swordsmen (level 1), Archers (level 3), Hoplites (Level 5) and Gladiators (level 7).
Stable Trains Cavalry (level 1) and Knights (level 6).
Trading Post Trains Ox Wagons (level 4).
Workshop Trains Helepolis (level 1) and Catapult (level 5).









Upgrading UnitsEdit

Units can be upgrade at the building that produces them. They start at level 1 and can be upgraded eventually to level 10. Over the course of the upgrade they gain about 50% more damage and health, except for fighters and bowmen which gain 100% more damage and health. Barracks and Stables produce units without requiring labor, whereas all others require at least one laborer per unit.

UnitsEdit

Click on each unit to view more information about each unit.

Name Description
Fighter Fighter is a basic unit that can do average damage to most units. On top of that, fighter health is high enough for them to hold off much damage and protect the weaker units behind them. Fighter is one of the few units that is good against cannon tower and catapult, but can fall to bow units if they receive no help. Fighter also carries average amount of loot from the battle which makes up for their lack of damage.
Bowman Bowman is strong against all good against all except machine units and structures and their damage splashes among multiple targets; however they have relatively low health compare to the damage that they deal. It is wise to protect them with other units. When using bowmen, be very careful of enemy unit with high range (such as Cavalry, Knight) they can reach bowman from the beginning.
Swordsman Swordsman is a basic unit that can do average damage to most units. On top of that, swordsman health is high enough for them to hold off much damage and protect the weaker units behind them. Swordsman is one of the few units that is good against cannon tower and catapult, but can fall to bow units if they receive no help. Swordsman also carries average amount of loot from the battle which makes up for their lack of damage.
Archer Archer is strong against all good against all except machine units and structures and their damage splashes among multiple targets; however they have relatively low health compare to the damage that they deal. It is wise to protect them with other units. When using archer, be very careful of enemy unit with high range (such as Cavalry, Knight) they can reach bowman from the beginning.
Hoplite Hoplite is a very special trained unit to take down mounted units such as Cavalry and Knight. They are not very well equiped against anyone else, so do not expect to win a battle with just Hoplites.
Gladiator Gladiator, the fearless warrior is the one of the good siege units in a tribe. They are very good against Helepolis and Tower. Their quickness allow them to reach enemies deep in the formation; and with decent damage, none can hold long before they are beheaded. Enemies would have to pile up Bowmen and Archers and pray.
Cavalry This unit is very strong against Bowmen and Archers, as they can slice into second row in the very beginning; however, they are very fragile relatively to other unit. Their lack of armor is hard to justify without looking into their speed. Cavalry easily the fastest unit in the world, and provides speed boost to the overall troop.
Knight An all-around unit who does not deal whole lot of damage and high upkeep, but most importanlty, they hang around as long as they could to protect what's behind them. They are the meatshield in case of the first row is destroyed. Knight is very strong against Cannon Tower, slightly weak against Hoplite and Helepolis. Beware when Helepolis is sent with the troops, overall movement will be lowered to have the same speed as the Helepolis regardless of the troop composition.
Helepolis Machine that shoots thousands of arrows every minute.
Catapult The only unit that does meaningful damage to structures, who is also strong against machines but can fall quickly to any melee units. Beware when Catapult is sent with the troops, overall movement will be lowered to have the same speed as the Catapult regardless of the troop composition.
Ox Wagon A non-combat unit used to carry loot. The oxen are fed with beer; its fat is quite thick so some tribes use them as a shield.

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